![]() You need to pay attention to what power-up you most recently collected as it is automatically selected. Nitro is one of the power-up items you can collect and as with the rocket attack (collected by absorbing the rocket-firing enemies) proves to be a useful way of clearing away enemies or removing a barricade from around a red putty. Should you have collected some explosive nitro, this is thrown in the direction you are facing - which is fine - but it can also be dropped when in your inflated form, and in those instances it’s not always clear which direction you are facing. There’s a float move that could have been used with the jump button (double jump? up and jump?) but instead has its own button. Putty has a basic attack, but rather than use the one button, there’s two (one for left, one for right). In order to perform Putty’s various actions a number of buttons are employed. ![]() These may not be frequent occurrences, but nor are they the only problems in the game. Sometimes you’ll find your forward momentum stopped by what looked like background decoration and other times you’ll fall off what you thought was a platform fatal if you were at the bottom of the screen. On the negative side of things stage scenery can look too square in places and there are a few occasions where it’s not clear what’s part of the background and what’s a platform. ![]()
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